https://youtu.be/3G2qFojoPR4
^title: FIVEM CRAFTING SCRIPT | Advanced Crafting & ~Research System
Players unlock recipes through a research tree by spending scrap, while you manage categories, recipes and workbenches from a full in-game admin panel. No restarts, no config editing required.
^stat: 3 | Frameworks
^stat: 2 | Languages
^stat: 5 | Admin panel tabs
^frameworks: ESX | QBCore | QBox
^feature: Research ~Tree | Players unlock recipes step by step instead of having everything open from day one.
- Unlock recipes by spending scrap (any item can be the currency)
- Branching prerequisites: "any one" or "all required"
- Visual tree with connected nodes and live unlocked / researchable / locked states
- Free recipes (cost 0) are open from the start
- Research can be turned off for non-job recipes with one click
^feature: In-Game ~Admin Panel | Everything is managed from /admincraft, with changes applied live. No restart needed.
- Create and edit categories, recipes and workbenches in-game
- Place workbenches at your position, move them or teleport to them
- Grant, remove or reset research for any online player
- Statistics: most crafted items, top crafters and recent activity
- Preview any category's tree exactly as players will see it
- Turn config content on or off and build everything in-game instead
^feature: Crafting ~Queue | Order several recipes at once and keep playing.
- Up to 5 orders in the queue (configurable)
- Keeps crafting even when the menu is closed
- Live progress and remaining time for every order
- Cancel a single order or the whole queue
- Batch crafting, success chance, and tools that are required but not consumed
^feature: Job-Exclusive ~Recipes | Give each job its own crafting tab.
- Job categories are completely hidden from non-members
- Minimum grade support, multiple jobs and gangs per category
- Job recipes can require research or be open from the start
^feature: Limits & Police ~Alerts | Keep your server's weapon economy under control.
- Per-recipe cooldowns and daily limits per character
- Police alerts with a configurable chance, built-in notification and map blip
- Plug in your own dispatch system in a few lines
- Weapon serial options: inventory default, scratched (untraceable) or custom prefix
^feature: Portable ~Workbench | Let players set up a temporary workbench anywhere.
- Placed with a usable item and picked up by its owner
- Expires automatically and returns the item
- Optional owner-only mode
^feature: Secure & ~Customizable | Built so players can't cheat and you can adapt it to your server.
- Fully server-side: materials, distance, job, research and limits are all verified on the server
- Rate limits and logging of suspicious requests
- Separate Discord webhooks for player logs and admin logs
- Open custom/ files for notifications, textUI, target, animations, dispatch and inventory
- Exports and events to connect other resources
^block: ~Compatibility
- Frameworks: QBCore, Qbox, ESX (auto-detected)
- Inventories: ox_inventory, qb-inventory, ps-inventory, lj-inventory, ESX default, or any custom inventory
- Interaction: ox_target, qb-target, textUI or your own target system
- Languages: English and Turkish, easy to add more
- Requires: ox_lib, oxmysql
^block: Easy ~Installation
- Drop the resource into your server and ensure it
- Database tables are created automatically (optional .sql included)
- Framework and inventory are detected automatically
^block: ~Support | Need help? Join our Discord: https://discord.gg/EzCWKFVhRw