BazuFix Craft

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  • BazuFix Craft
  • BazuFix Craft
  • BazuFix Craft
  • BazuFix Craft
  • BazuFix Craft
  • BazuFix Craft
  • BazuFix Craft
  • BazuFix Craft
  • BazuFix Craft
  • BazuFix Craft

Description

https://youtu.be/3G2qFojoPR4

^title: FIVEM CRAFTING SCRIPT | Advanced Crafting & ~Research System

Players unlock recipes through a research tree by spending scrap, while you manage categories, recipes and workbenches from a full in-game admin panel. No restarts, no config editing required.

^stat: 3 | Frameworks

^stat: 2 | Languages

^stat: 5 | Admin panel tabs

^frameworks: ESX | QBCore | QBox

^feature: Research ~Tree | Players unlock recipes step by step instead of having everything open from day one.

- Unlock recipes by spending scrap (any item can be the currency)

- Branching prerequisites: "any one" or "all required"

- Visual tree with connected nodes and live unlocked / researchable / locked states

- Free recipes (cost 0) are open from the start

- Research can be turned off for non-job recipes with one click

^feature: In-Game ~Admin Panel | Everything is managed from /admincraft, with changes applied live. No restart needed.

- Create and edit categories, recipes and workbenches in-game

- Place workbenches at your position, move them or teleport to them

- Grant, remove or reset research for any online player

- Statistics: most crafted items, top crafters and recent activity

- Preview any category's tree exactly as players will see it

- Turn config content on or off and build everything in-game instead

^feature: Crafting ~Queue | Order several recipes at once and keep playing.

- Up to 5 orders in the queue (configurable)

- Keeps crafting even when the menu is closed

- Live progress and remaining time for every order

- Cancel a single order or the whole queue

- Batch crafting, success chance, and tools that are required but not consumed

^feature: Job-Exclusive ~Recipes | Give each job its own crafting tab.

- Job categories are completely hidden from non-members

- Minimum grade support, multiple jobs and gangs per category

- Job recipes can require research or be open from the start

^feature: Limits & Police ~Alerts | Keep your server's weapon economy under control.

- Per-recipe cooldowns and daily limits per character

- Police alerts with a configurable chance, built-in notification and map blip

- Plug in your own dispatch system in a few lines

- Weapon serial options: inventory default, scratched (untraceable) or custom prefix

^feature: Portable ~Workbench | Let players set up a temporary workbench anywhere.

- Placed with a usable item and picked up by its owner

- Expires automatically and returns the item

- Optional owner-only mode

^feature: Secure & ~Customizable | Built so players can't cheat and you can adapt it to your server.

- Fully server-side: materials, distance, job, research and limits are all verified on the server

- Rate limits and logging of suspicious requests

- Separate Discord webhooks for player logs and admin logs

- Open custom/ files for notifications, textUI, target, animations, dispatch and inventory

- Exports and events to connect other resources

^block: ~Compatibility

- Frameworks: QBCore, Qbox, ESX (auto-detected)

- Inventories: ox_inventory, qb-inventory, ps-inventory, lj-inventory, ESX default, or any custom inventory

- Interaction: ox_target, qb-target, textUI or your own target system

- Languages: English and Turkish, easy to add more

- Requires: ox_lib, oxmysql

^block: Easy ~Installation

- Drop the resource into your server and ensure it

- Database tables are created automatically (optional .sql included)

- Framework and inventory are detected automatically

^block: ~Support | Need help? Join our Discord: https://discord.gg/EzCWKFVhRw